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Touchdesigner Mcp

Control TouchDesigner via twozero MCP

TouchDesignerMCPtwozerocreative-codingreal-time-visualsgenerative-artaudio-reactiveVJ
Last registry verification2026-08-18v1.1.0kshitijk4poor
Plain meaning

What does it add to Hermes?

Control TouchDesigner via twozero MCP

Touchdesigner Mcp is a skill related to design and media. It adds tools to create, read, or modify media such as designs, images, audio, or video.

This plain-language explanation is based on the publisher description. The original text remains visible for verification.

Use it when

Use it when your goal in design and media is clear and you can limit it to the data and actions it actually needs.

Skip it when

Do not add it merely to experiment when Hermes already has a simpler path, or when you cannot review its source and permissions.

Who is it for?

Best for users who want a repeatable way of working inside Hermes.

Safe first test

Start with a disposable asset and create a copy instead of changing the original.

Original publisher description

Control TouchDesigner via twozero MCP

✓
Data source

This entry was indexed from Hermes Bundled Skills. Our explanation interprets the type and domain without inventing a capability not present upstream.

!
Security review

The source is official or editorially reviewed, but you still need to review permissions and version compatibility.

Safe setup path

Inspect, install, then test.

  1. 01
    Open the source

    Match the publisher, license, and description to your need. Check the real update history.

  2. 02
    Review permissions and secrets

    Never paste a secret value into this site. Use environment-variable names and grant the smallest scope.

  3. 03
    Copy setup only after review

    The controls below copy text. They do not execute commands on your device.

  4. 04
    Test with a non-sensitive task

    Inspect the visible tools, then exclude write or delete tools you do not need.

Setup method

Already installed with Hermes.

This skill ships with Hermes and loads when the agent decides it is relevant. There is nothing to install; read the definition below so you know what it will do.

Open the official page ↗
The full skill definition

Exactly what Hermes loads when this skill runs.

Reproduced from the official documentation. Read it before enabling the skill: this text becomes the agent's instructions.

Control TouchDesigner via twozero MCP.

Skill metadata

A lookup table. Do not read it all; find the row that applies to you.

SourceBundled (installed by default)
Pathskills/creative/touchdesigner-mcp
Version1.1.0
Authorkshitijk4poor
LicenseMIT
Platformslinux, macos, windows
TagsTouchDesigner, MCP, twozero, creative-coding, real-time-visuals, generative-art, audio-reactive, VJ, installation, GLSL
Related skillsascii-video, manim-video

Reference: full SKILL.md

Explains the idea itself. Read it slowly; the later sections build on it.

CRITICAL RULES

Explains the idea itself. Read it slowly; the later sections build on it.

  1. NEVER guess parameter names. Call td_get_par_info for the op type FIRST. Your training data is wrong for TD 2025.32.
  2. If tdAttributeError fires, STOP. Call td_get_operator_info on the failing node before continuing.
  3. NEVER hardcode absolute paths in script callbacks. Use me.parent() / scriptOp.parent().
  4. Prefer native MCP tools over td_execute_python. Use td_create_operator, td_set_operator_pars, td_get_errors etc. Only fall back to td_execute_python for complex multi-step logic.
  5. Call td_get_hints before building. It returns patterns specific to the op type you're working with.

Architecture

Explains the idea itself. Read it slowly; the later sections build on it.

Text1 line
Hermes Agent -> MCP (Streamable HTTP) -> twozero.tox (port 40404) -> TD Python

36 native tools. Free plugin (no payment/license — confirmed April 2026). Context-aware (knows selected OP, current network). Hub health check: GET http://localhost:40404/mcp returns JSON with instance PID, project name, TD version.

Setup (Automated)

Ordered, practical steps. Run one and confirm it worked before moving on.

Run the setup script to handle everything:

Shell1 line
bash "${HERMES_HOME:-$HOME/.hermes}/skills/creative/touchdesigner-mcp/scripts/setup.sh"

The script will:

  1. Check if TD is running
  2. Download twozero.tox if not already cached
  3. Add twozero_td MCP server to Hermes config (if missing)
  4. Test the MCP connection on port 40404
  5. Report what manual steps remain (drag .tox into TD, enable MCP toggle)

Manual steps (one-time, cannot be automated)

  1. Drag ~/Downloads/twozero.tox into the TD network editor → click Install
  2. Enable MCP: click twozero icon → Settings → mcp → "auto start MCP" → Yes
  3. Restart Hermes session to pick up the new MCP server

After setup, verify:

Shell1 line
nc -z 127.0.0.1 40404 && echo "twozero MCP: READY"

Environment Notes

Explains the idea itself. Read it slowly; the later sections build on it.

  • Non-Commercial TD caps resolution at 1280×1280. Use outputresolution = 'custom' and set width/height explicitly.
  • Codecs: prores (preferred on macOS) or mjpa as fallback. H.264/H.265/AV1 require a Commercial license.
  • Always call td_get_par_info before setting params — names vary by TD version (see CRITICAL RULES #1).

Workflow

Explains the idea itself. Read it slowly; the later sections build on it.

Step 0: Discover (before building anything)

Text4 lines
Call td_get_par_info with op_type for each type you plan to use.
Call td_get_hints with the topic you're building (e.g. "glsl", "audio reactive", "feedback").
Call td_get_focus to see where the user is and what's selected.
Call td_get_network to see what already exists.

No temp nodes, no cleanup. This replaces the old discovery dance entirely.

Step 1: Clean + Build

IMPORTANT: Split cleanup and creation into SEPARATE MCP calls. Destroying and recreating same-named nodes in one td_execute_python script causes "Invalid OP object" errors. See pitfalls #11b.

Use td_create_operator for each node (handles viewport positioning automatically):

Text3 lines
td_create_operator(type="noiseTOP", parent="/project1", name="bg", parameters={"resolutionw": 1280, "resolutionh": 720})
td_create_operator(type="levelTOP", parent="/project1", name="brightness")
td_create_operator(type="nullTOP", parent="/project1", name="out")

For bulk creation or wiring, use td_execute_python:

Python10 lines
# td_execute_python script:
root = op('/project1')
nodes = []
for name, optype in [('bg', noiseTOP), ('fx', levelTOP), ('out', nullTOP)]:
    n = root.create(optype, name)
    nodes.append(n.path)
# Wire chain
for i in range(len(nodes)-1):
    op(nodes[i]).outputConnectors[0].connect(op(nodes[i+1]).inputConnectors[0])
result = {'created': nodes}

Step 2: Set Parameters

Prefer the native tool (validates params, won't crash):

Text1 line
td_set_operator_pars(path="/project1/bg", parameters={"roughness": 0.6, "monochrome": true})

For expressions or modes, use td_execute_python:

Python1 line
op('/project1/time_driver').par.colorr.expr = "absTime.seconds % 1000.0"

Step 3: Wire

Use td_execute_python — no native wire tool exists:

Python1 line
op('/project1/bg').outputConnectors[0].connect(op('/project1/fx').inputConnectors[0])

Step 4: Verify

Text3 lines
td_get_errors(path="/project1", recursive=true)
td_get_perf()
td_get_operator_info(path="/project1/out", detail="full")

Step 5: Display / Capture

Text1 line
td_get_screenshot(path="/project1/out")

Or open a window via script:

Python4 lines
win = op('/project1').create(windowCOMP, 'display')
win.par.winop = op('/project1/out').path
win.par.winw = 1280; win.par.winh = 720
win.par.winopen.pulse()

MCP Tool Quick Reference

A lookup table. Do not read it all; find the row that applies to you.

Core (use these most):

ToolWhat
td_execute_pythonRun arbitrary Python in TD. Full API access.
td_create_operatorCreate node with params + auto-positioning
td_set_operator_parsSet params safely (validates, won't crash)
td_get_operator_infoInspect one node: connections, params, errors
td_get_operators_infoInspect multiple nodes in one call
td_get_networkSee network structure at a path
td_get_errorsFind errors/warnings recursively
td_get_par_infoGet param names for an OP type (replaces discovery)
td_get_hintsGet patterns/tips before building
td_get_focusWhat network is open, what's selected

Read/Write:

ToolWhat
td_read_datRead DAT text content
td_write_datWrite/patch DAT content
td_read_chopRead CHOP channel values
td_read_textportRead TD console output

Visual:

ToolWhat
td_get_screenshotCapture one OP viewer to file
td_get_screenshotsCapture multiple OPs at once
td_get_screen_screenshotCapture actual screen via TD
td_navigate_toJump network editor to an OP

Search:

ToolWhat
td_find_opFind ops by name/type across project
td_searchSearch code, expressions, string params

System:

ToolWhat
td_get_perfPerformance profiling (FPS, slow ops)
td_list_instancesList all running TD instances
td_get_docsIn-depth docs on a TD topic
td_agents_mdRead/write per-COMP markdown docs
td_reinit_extensionReload extension after code edit
td_clear_textportClear console before debug session

Input Automation:

ToolWhat
td_input_executeSend mouse/keyboard to TD
td_input_statusPoll input queue status
td_input_clearStop input automation
td_op_screen_rectGet screen coords of a node
td_click_screen_pointClick a point in a screenshot
td_screen_point_to_globalConvert screenshot pixel to absolute screen coords

The table above covers the 32 tools used in typical creative workflows. The remaining 4 tools (td_project_quit, td_test_session, td_dev_log, td_clear_dev_log) are admin/dev-mode utilities — see references/mcp-tools.md for the full 36-tool reference with complete parameter schemas.

Key Implementation Rules

Explains the idea itself. Read it slowly; the later sections build on it.

GLSL time: No uTDCurrentTime in GLSL TOP. Use the Values page:

Python5 lines
# Call td_get_par_info(op_type="glslTOP") first to confirm param names
td_set_operator_pars(path="/project1/shader", parameters={"value0name": "uTime"})
# Then set expression via script:
# op('/project1/shader').par.value0.expr = "absTime.seconds"
# In GLSL: uniform float uTime;

Fallback: Constant TOP in rgba32float format (8-bit clamps to 0-1, freezing the shader).

Feedback TOP: Use top parameter reference, not direct input wire. "Not enough sources" resolves after first cook. "Cook dependency loop" warning is expected.

Resolution: Non-Commercial caps at 1280×1280. Use outputresolution = 'custom'.

Large shaders: Write GLSL to /tmp/file.glsl, then use td_write_dat or td_execute_python to load.

Vertex/Point access (TD 2025.32): point.P[0], point.P[1], point.P[2] — NOT .x, .y, .z.

Extensions: ext0object format is "op('./datName').module.ClassName(me)" in CONSTANT mode. After editing extension code with td_write_dat, call td_reinit_extension.

Script callbacks: ALWAYS use relative paths via me.parent() / scriptOp.parent().

Cleaning nodes: Always list(root.children) before iterating + child.valid check.

Recording / Exporting Video

Explains the idea itself. Read it slowly; the later sections build on it.

Python9 lines
# via td_execute_python:
root = op('/project1')
rec = root.create(moviefileoutTOP, 'recorder')
op('/project1/out').outputConnectors[0].connect(rec.inputConnectors[0])
rec.par.type = 'movie'
rec.par.file = '/tmp/output.mov'
rec.par.videocodec = 'prores'  # Apple ProRes — NOT license-restricted on macOS
rec.par.record = True   # start
# rec.par.record = False  # stop (call separately later)

H.264/H.265/AV1 need Commercial license. Use prores on macOS or mjpa as fallback. Extract frames: ffmpeg -i /tmp/output.mov -vframes 120 /tmp/frames/frame_%06d.png

TOP.save() is useless for animation — captures same GPU texture every time. Always use MovieFileOut.

Before Recording: Checklist

  1. Verify FPS > 0 via td_get_perf. If FPS=0 the recording will be empty. See pitfalls #38-39.
  2. Verify shader output is not black via td_get_screenshot. Black output = shader error or missing input. See pitfalls #8, #40.
  3. If recording with audio: cue audio to start first, then delay recording by 3 frames. See pitfalls #19.
  4. Set output path before starting record — setting both in the same script can race.

Audio-Reactive GLSL (Proven Recipe)

Explains the idea itself. Read it slowly; the later sections build on it.

Correct signal chain (tested April 2026)

Text8 lines
AudioFileIn CHOP (playmode=sequential)
  → AudioSpectrum CHOP (FFT=512, outputmenu=setmanually, outlength=256, timeslice=ON)
  → Math CHOP (gain=10)
  → CHOP to TOP (dataformat=r, layout=rowscropped)
  → GLSL TOP input 1 (spectrum texture, 256x2)

Constant TOP (rgba32float, time) → GLSL TOP input 0
GLSL TOP → Null TOP → MovieFileOut

Critical audio-reactive rules (empirically verified)

  1. TimeSlice must stay ON for AudioSpectrum. OFF = processes entire audio file → 24000+ samples → CHOP to TOP overflow.
  2. Set Output Length manually to 256 via outputmenu='setmanually' and outlength=256. Default outputs 22050 samples.
  3. DO NOT use Lag CHOP for spectrum smoothing. Lag CHOP operates in timeslice mode and expands 256 samples to 2400+, averaging all values to near-zero (~1e-06). The shader receives no usable data. This was the #1 audio sync failure in testing.
  4. DO NOT use Filter CHOP either — same timeslice expansion problem with spectrum data.
  5. Smoothing belongs in the GLSL shader if needed, via temporal lerp with a feedback texture: mix(prevValue, newValue, 0.3). This gives frame-perfect sync with zero pipeline latency.
  6. CHOP to TOP dataformat = 'r', layout = 'rowscropped'. Spectrum output is 256x2 (stereo). Sample at y=0.25 for first channel.
  7. Math gain = 10 (not 5). Raw spectrum values are ~0.19 in bass range. Gain of 10 gives usable ~5.0 for the shader.
  8. No Resample CHOP needed. Control output size via AudioSpectrum's outlength param directly.

GLSL spectrum sampling

GLSL11 lines
// Input 0 = time (1x1 rgba32float), Input 1 = spectrum (256x2)
float iTime = texture(sTD2DInputs[0], vec2(0.5)).r;

// Sample multiple points per band and average for stability:
// NOTE: y=0.25 for first channel (stereo texture is 256x2, first row center is 0.25)
float bass = (texture(sTD2DInputs[1], vec2(0.02, 0.25)).r +
              texture(sTD2DInputs[1], vec2(0.05, 0.25)).r) / 2.0;
float mid  = (texture(sTD2DInputs[1], vec2(0.2, 0.25)).r +
              texture(sTD2DInputs[1], vec2(0.35, 0.25)).r) / 2.0;
float hi   = (texture(sTD2DInputs[1], vec2(0.6, 0.25)).r +
              texture(sTD2DInputs[1], vec2(0.8, 0.25)).r) / 2.0;

See references/network-patterns.md for complete build scripts + shader code.

Operator Quick Reference

A lookup table. Do not read it all; find the row that applies to you.

FamilyColorPython class / MCP typeSuffix
TOPPurplenoiseTOP, glslTOP, compositeTOP, levelTop, blurTOP, textTOP, nullTOPTOP
CHOPGreenaudiofileinCHOP, audiospectrumCHOP, mathCHOP, lfoCHOP, constantCHOPCHOP
SOPBluegridSOP, sphereSOP, transformSOP, noiseSOPSOP
DATWhitetextDAT, tableDAT, scriptDAT, webserverDATDAT
MATYellowphongMAT, pbrMAT, glslMAT, constMATMAT
COMPGraygeometryCOMP, containerCOMP, cameraCOMP, lightCOMP, windowCOMPCOMP

Security Notes

Explains the idea itself. Read it slowly; the later sections build on it.

  • MCP runs on localhost only (port 40404). No authentication — any local process can send commands.
  • td_execute_python has unrestricted access to the TD Python environment and filesystem as the TD process user.
  • setup.sh downloads twozero.tox from the official 404zero.com URL. Verify the download if concerned.
  • The skill never sends data outside localhost. All MCP communication is local.

References

A lookup table. Do not read it all; find the row that applies to you.

FileWhat
references/pitfalls.mdHard-won lessons from real sessions
references/operators.mdAll operator families with params and use cases
references/network-patterns.mdRecipes: audio-reactive, generative, GLSL, instancing
references/mcp-tools.mdFull twozero MCP tool parameter schemas
references/python-api.mdTD Python: op(), scripting, extensions
references/troubleshooting.mdConnection diagnostics, debugging
references/glsl.mdGLSL uniforms, built-in functions, shader templates
references/postfx.mdPost-FX: bloom, CRT, chromatic aberration, feedback glow
references/layout-compositor.mdHUD layout patterns, panel grids, BSP-style layouts
references/operator-tips.mdWireframe rendering, feedback TOP setup
references/geometry-comp.mdGeometry COMP: instancing, POP vs SOP, morphing
references/audio-reactive.mdAudio band extraction, beat detection, envelope following
references/animation.mdLFOs, timers, keyframes, easing, expression-driven motion
references/midi-osc.mdMIDI/OSC controllers, TouchOSC, multi-machine sync
references/particles.mdPOPs and legacy particleSOP — emission, forces, collisions
references/projection-mapping.mdMulti-window output, corner pin, mesh warp, edge blending
references/external-data.mdHTTP, WebSocket, MQTT, Serial, TCP, webserverDAT
references/panel-ui.mdCustom params, panel COMPs, button/slider/field, panelExecuteDAT
references/replicator.mdreplicatorCOMP — data-driven cloning, layouts, callbacks
references/dat-scripting.mdExecute DAT family — chop/dat/parameter/panel/op/executeDAT
references/3d-scene.mdLighting rigs, shadows, IBL/cubemaps, multi-camera, PBR
scripts/setup.shAutomated setup script

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