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Sketch

Throwaway HTML mockups: 2-3 design variants to compare

sketchmockupdesignuiprototypehtmlvariantsexploration
Last registry verification2026-08-18v1.0.1Hermes Agent (adapted from gsd-build/get-shit-done)
Plain meaning

What does it add to Hermes?

Throwaway HTML mockups: 2-3 design variants to compare

Sketch is a skill related to design and media. It adds tools to create, read, or modify media such as designs, images, audio, or video.

This plain-language explanation is based on the publisher description. The original text remains visible for verification.

Use it when

Use it when your goal in design and media is clear and you can limit it to the data and actions it actually needs.

Skip it when

Do not add it merely to experiment when Hermes already has a simpler path, or when you cannot review its source and permissions.

Who is it for?

Best for users who want a repeatable way of working inside Hermes.

Safe first test

Start with a disposable asset and create a copy instead of changing the original.

Original publisher description

Throwaway HTML mockups: 2-3 design variants to compare

✓
Data source

This entry was indexed from Hermes Bundled Skills. Our explanation interprets the type and domain without inventing a capability not present upstream.

!
Security review

The source is official or editorially reviewed, but you still need to review permissions and version compatibility.

Safe setup path

Inspect, install, then test.

  1. 01
    Open the source

    Match the publisher, license, and description to your need. Check the real update history.

  2. 02
    Review permissions and secrets

    Never paste a secret value into this site. Use environment-variable names and grant the smallest scope.

  3. 03
    Copy setup only after review

    The controls below copy text. They do not execute commands on your device.

  4. 04
    Test with a non-sensitive task

    Inspect the visible tools, then exclude write or delete tools you do not need.

Setup method

Already installed with Hermes.

This skill ships with Hermes and loads when the agent decides it is relevant. There is nothing to install; read the definition below so you know what it will do.

Open the official page ↗
The full skill definition

Exactly what Hermes loads when this skill runs.

Reproduced from the official documentation. Read it before enabling the skill: this text becomes the agent's instructions.

Throwaway HTML mockups: 2-3 design variants to compare.

Skill metadata

A lookup table. Do not read it all; find the row that applies to you.

SourceBundled (installed by default)
Pathskills/creative/sketch
Version1.0.1
AuthorHermes Agent (adapted from gsd-build/get-shit-done)
LicenseMIT
Platformslinux, macos, windows
Tagssketch, mockup, design, ui, prototype, html, variants, exploration, wireframe, comparison
Related skillsspike, claude-design, popular-web-designs, excalidraw

Reference: full SKILL.md

Explains the idea itself. Read it slowly; the later sections build on it.

Use this skill when the user wants to see a design direction before committing to one — exploring a UI/UX idea as disposable HTML mockups. The point is to generate 2-3 interactive variants so the user can compare visual directions side-by-side, not to produce shippable code.

Load this when the user says things like "sketch this screen", "show me what X could look like", "compare layout A vs B", "give me 2-3 takes on this UI", "let me see some variants", "mockup this before I build".

When NOT to use this

Explains the idea itself. Read it slowly; the later sections build on it.

  • User wants a production component — use claude-design or build it properly
  • User wants a polished one-off HTML artifact (landing page, deck) — claude-design
  • User wants a diagram — excalidraw, architecture-diagram
  • The design is already locked — just build it

If the user has the full GSD system installed

Ordered, practical steps. Run one and confirm it worked before moving on.

If gsd-sketch shows up as a sibling skill (installed via npx get-shit-done-cc --hermes), you can use gsd-sketch for the fuller workflow: persistent .planning/sketches/ with MANIFEST, frontier mode analysis, consistency audits across past sketches, and integration with the rest of GSD. This skill is the lightweight standalone version — one-off sketching without the state machinery.

Note: The upstream GSD project (gsd-build/get-shit-done ↗) is archived / no longer maintained on GitHub. The npm package (get-shit-done-cc) still installs, but treat it as an archived community project — this standalone sketch skill is the maintained path and needs nothing extra.

Core method

Explains the idea itself. Read it slowly; the later sections build on it.

Text1 line
intake  →  variants  →  head-to-head  →  pick winner (or iterate)

1. Intake (skip if the user already gave you enough)

Before generating variants, get three things — one question at a time, not all at once:

  1. Feel. "What should this feel like? Adjectives, emotions, a vibe." — "calm, editorial, like Linear" tells you more than "minimal".
  2. References. "What apps, sites, or products capture the feel you're imagining?" — actual references beat abstract descriptions.
  3. Core action. "What's the single most important thing a user does on this screen?" — the variants should all serve this well; if they don't, they're just decoration.

Reflect each answer briefly before the next question. If the user already gave you all three upfront, skip straight to variants.

2. Variants (2-3, never 1, rarely 4+)

Produce 2-3 variants in one go. Each variant is a complete, standalone HTML file. Don't describe variants — build them. The point is comparison.

Each variant should take a different design stance, not different pixel values. Three good variant axes:

  • Density: compact / airy / ultra-dense (pick two contrasting poles)
  • Emphasis: content-first / action-first / tool-first
  • Aesthetic: editorial / utilitarian / playful
  • Layout: single-column / sidebar / split-pane
  • Grounding: card-based / bare-content / document-style

Pick one axis and pull apart from it. Two variants that differ only in accent color are wasted effort — the user can't distinguish them.

Variant naming: describe the stance, not the number.

Text10 lines
sketches/
├── 001-calm-editorial/
│   ├── index.html
│   └── README.md
├── 001-utilitarian-dense/
│   ├── index.html
│   └── README.md
└── 001-playful-split/
    ├── index.html
    └── README.md

3. Make them real HTML

Each variant is a single self-contained HTML file:

  • Inline <style> — no build step, no external CSS
  • System fonts or one Google Font via <link>
  • Tailwind via CDN (<script src="https://cdn.tailwindcss.com"></script>) is fine
  • Realistic fake content — actual sentences, actual names, not "Lorem ipsum"
  • Interactive: links clickable, hovers real, at least one state transition (open/close, filter, toggle). A frozen static image is a worse spike than a sloppy animated one.

Open it in a browser. If it looks broken, fix it before showing the user.

Verify variants visually — use Hermes' browser tools. Don't just write HTML and hope it renders; load each variant and look at it:

Text2 lines
browser_navigate(url="file:///absolute/path/to/sketches/001-calm-editorial/index.html")
browser_vision(question="Does this layout look clean and readable? Any visible bugs (overlapping text, unstyled elements, broken images)?")

browser_vision returns an AI description of what's actually on the page plus a screenshot path — catches layout bugs that pure source inspection misses (e.g. a font import that silently failed, a flex container that collapsed). Fix and re-navigate until each variant looks right.

Default CSS reset + system font stack for fast starts:

HTML11 lines
<style>
  * { box-sizing: border-box; margin: 0; padding: 0; }
  body {
    font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
                 "Helvetica Neue", Arial, sans-serif;
    -webkit-font-smoothing: antialiased;
    color: #1a1a1a;
    background: #fafafa;
    line-height: 1.5;
  }
</style>

4. Variant README

Each variant's README.md answers:

MARKDOWN17 lines
## Variant: {stance name}

### Design stance
One sentence on the principle driving this variant.

### Key choices
- Layout: ...
- Typography: ...
- Color: ...
- Interaction: ...

### Trade-offs
- Strong at: ...
- Weak at: ...

### Best for
- The kind of user or use case this variant actually serves

5. Head-to-head

After all variants are built, present them as a comparison. Don't just list — opinionate:

MARKDOWN10 lines
## Three takes on the home screen

| Dimension | Calm editorial | Utilitarian dense | Playful split |
|-----------|----------------|-------------------|---------------|
| Density   | Low            | High              | Medium        |
| Primary action visibility | Low | High | Medium |
| Scan-ability | High | Medium | Low |
| Feel | Calm, trusted | Sharp, tool-like | Inviting, energetic |

**My take:** Utilitarian dense for power users, calm editorial for content-forward audiences. Playful split is weakest — tries to do both and commits to neither.

Let the user pick a winner, or combine two into a hybrid, or ask for another round.

Theming (when the project has a visual identity)

Explains the idea itself. Read it slowly; the later sections build on it.

If the user has an existing theme (colors, fonts, tokens), put shared tokens in sketches/themes/tokens.css and @import them in each variant. Keep tokens minimal:

CSS10 lines
/* sketches/themes/tokens.css */
:root {
  --color-bg: #fafafa;
  --color-fg: #1a1a1a;
  --color-accent: #0066ff;
  --color-muted: #666;
  --radius: 8px;
  --font-display: "Inter", sans-serif;
  --font-body: -apple-system, BlinkMacSystemFont, sans-serif;
}

Don't over-tokenize a throwaway sketch — three colors and one font is usually enough.

Interactivity bar

Explains the idea itself. Read it slowly; the later sections build on it.

A sketch is interactive enough when the user can:

  1. Click a primary action and something visible happens (state change, modal, toast, navigation feint)
  2. See one meaningful state transition (filter a list, toggle a mode, open/close a panel)
  3. Hover recognizable affordances (buttons, rows, tabs)

More than that is over-engineering a throwaway. Less than that is a screenshot.

Frontier mode (picking what to sketch next)

Explains the idea itself. Read it slowly; the later sections build on it.

If sketches already exist and the user says "what should I sketch next?":

  • Consistency gaps — two winning variants from different sketches made independent choices that haven't been composed together yet
  • Unsketched screens — referenced but never explored
  • State coverage — happy path sketched, but not empty / loading / error / 1000-items
  • Responsive gaps — validated at one viewport; does it hold at mobile / ultrawide?
  • Interaction patterns — static layouts exist; transitions, drag, scroll behavior don't

Propose 2-4 named candidates. Let the user pick.

Output

Explains the idea itself. Read it slowly; the later sections build on it.

  • Create sketches/ (or .planning/sketches/ if the user is using GSD conventions) in the repo root
  • One subdir per variant: NNN-stance-name/index.html + README.md
  • Tell the user how to open them: open sketches/001-calm-editorial/index.html on macOS, xdg-open on Linux, start on Windows
  • Keep variants disposable — a sketch that you felt the need to preserve should be promoted into real project code, not curated as an asset

Typical tool sequence for one variant:

Text5 lines
terminal("mkdir -p sketches/001-calm-editorial")
write_file("sketches/001-calm-editorial/index.html", "<!doctype html>...")
write_file("sketches/001-calm-editorial/README.md", "## Variant: Calm editorial\n...")
browser_navigate(url="file://$(pwd)/sketches/001-calm-editorial/index.html")
browser_vision(question="How does this look? Any obvious layout issues?")

Repeat for each variant, then present the comparison table.

Attribution

Explains the idea itself. Read it slowly; the later sections build on it.

Adapted from the GSD (Get Shit Done) project's /gsd-sketch workflow — MIT © 2025 Lex Christopherson (gsd-build/get-shit-done ↗). The upstream GSD repo is now archived/unmaintained on GitHub; the get-shit-done-cc npm package still installs (npx get-shit-done-cc --hermes --global) and ships persistent sketch state, theme/variant pattern references, and consistency-audit workflows, but treat it as an archived community project.