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Manim Video

Manim CE animations: 3Blue1Brown math/algo videos

ManimAnimationMathVideoBundledHermes skill
Last registry verification2026-08-18v1.0.0SHL0MS, Hermes Agent
Plain meaning

What does it add to Hermes?

Manim CE animations: 3Blue1Brown math/algo videos

Manim Video is a skill related to design and media. It adds tools to create, read, or modify media such as designs, images, audio, or video.

This plain-language explanation is based on the publisher description. The original text remains visible for verification.

Use it when

Use it when your goal in design and media is clear and you can limit it to the data and actions it actually needs.

Skip it when

Do not add it merely to experiment when Hermes already has a simpler path, or when you cannot review its source and permissions.

Who is it for?

Best for users who want a repeatable way of working inside Hermes.

Safe first test

Start with a disposable asset and create a copy instead of changing the original.

Original publisher description

Manim CE animations: 3Blue1Brown math/algo videos

✓
Data source

This entry was indexed from Hermes Bundled Skills. Our explanation interprets the type and domain without inventing a capability not present upstream.

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Security review

The source is official or editorially reviewed, but you still need to review permissions and version compatibility.

Safe setup path

Inspect, install, then test.

  1. 01
    Open the source

    Match the publisher, license, and description to your need. Check the real update history.

  2. 02
    Review permissions and secrets

    Never paste a secret value into this site. Use environment-variable names and grant the smallest scope.

  3. 03
    Copy setup only after review

    The controls below copy text. They do not execute commands on your device.

  4. 04
    Test with a non-sensitive task

    Inspect the visible tools, then exclude write or delete tools you do not need.

Setup method

Already installed with Hermes.

This skill ships with Hermes and loads when the agent decides it is relevant. There is nothing to install; read the definition below so you know what it will do.

Open the official page ↗
The full skill definition

Exactly what Hermes loads when this skill runs.

Reproduced from the official documentation. Read it before enabling the skill: this text becomes the agent's instructions.

Manim CE animations: 3Blue1Brown math/algo videos.

Skill metadata

A lookup table. Do not read it all; find the row that applies to you.

SourceBundled (installed by default)
Pathskills/creative/manim-video
Version1.0.0
AuthorSHL0MS, Hermes Agent
LicenseMIT
Platformslinux, macos, windows
TagsManim, Animation, Math, Video

Reference: full SKILL.md

Explains the idea itself. Read it slowly; the later sections build on it.

When to use

Explains the idea itself. Read it slowly; the later sections build on it.

Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories using Manim Community Edition.

Creative Standard

Explains the idea itself. Read it slowly; the later sections build on it.

This is educational cinema. Every frame teaches. Every animation reveals structure.

Before writing a single line of code, articulate the narrative arc. What misconception does this correct? What is the "aha moment"? What visual story takes the viewer from confusion to understanding? The user's prompt is a starting point — interpret it with pedagogical ambition.

Geometry before algebra. Show the shape first, the equation second. Visual memory encodes faster than symbolic memory. When the viewer sees the geometric pattern before the formula, the equation feels earned.

First-render excellence is non-negotiable. The output must be visually clear and aesthetically cohesive without revision rounds. If something looks cluttered, poorly timed, or like "AI-generated slides," it is wrong.

Opacity layering directs attention. Never show everything at full brightness. Primary elements at 1.0, contextual elements at 0.4, structural elements (axes, grids) at 0.15. The brain processes visual salience in layers.

Breathing room. Every animation needs self.wait() after it. The viewer needs time to absorb what just appeared. Never rush from one animation to the next. A 2-second pause after a key reveal is never wasted.

Cohesive visual language. All scenes share a color palette, consistent typography sizing, matching animation speeds. A technically correct video where every scene uses random different colors is an aesthetic failure.

Prerequisites

Explains the idea itself. Read it slowly; the later sections build on it.

Run scripts/setup.sh to verify all dependencies. Requires: Python 3.10+, Manim Community Edition v0.20+ (pip install manim), LaTeX (texlive-full on Linux, mactex on macOS), and ffmpeg. Reference docs tested against Manim CE v0.20.1.

Modes

A lookup table. Do not read it all; find the row that applies to you.

ModeInputOutputReference
Concept explainerTopic/conceptAnimated explanation with geometric intuitionreferences/scene-planning.md
Equation derivationMath expressionsStep-by-step animated proofreferences/equations.md
Algorithm visualizationAlgorithm descriptionStep-by-step execution with data structuresreferences/graphs-and-data.md
Data storyData/metricsAnimated charts, comparisons, countersreferences/graphs-and-data.md
Architecture diagramSystem descriptionComponents building up with connectionsreferences/mobjects.md
Paper explainerResearch paperKey findings and methods animatedreferences/scene-planning.md
3D visualization3D conceptRotating surfaces, parametric curves, spatial geometryreferences/camera-and-3d.md

Stack

A lookup table. Do not read it all; find the row that applies to you.

Single Python script per project. No browser, no Node.js, no GPU required.

LayerToolPurpose
CoreManim Community EditionScene rendering, animation engine
MathLaTeX (texlive/MiKTeX)Equation rendering via MathTex
Video I/OffmpegScene stitching, format conversion, audio muxing
TTSElevenLabs / Qwen3-TTS (optional)Narration voiceover

Pipeline

Explains the idea itself. Read it slowly; the later sections build on it.

Text1 line
PLAN --> CODE --> RENDER --> STITCH --> AUDIO (optional) --> REVIEW
  1. PLAN — Write plan.md with narrative arc, scene list, visual elements, color palette, voiceover script
  2. CODE — Write script.py with one class per scene, each independently renderable
  3. RENDER — manim -ql script.py Scene1 Scene2 ... for draft, -qh for production
  4. STITCH — ffmpeg concat of scene clips into final.mp4
  5. AUDIO (optional) — Add voiceover and/or background music via ffmpeg. See references/rendering.md
  6. REVIEW — Render preview stills, verify against plan, adjust

Project Structure

Explains the idea itself. Read it slowly; the later sections build on it.

Text7 lines
project-name/
  plan.md                # Narrative arc, scene breakdown
  script.py              # All scenes in one file
  concat.txt             # ffmpeg scene list
  final.mp4              # Stitched output
  media/                 # Auto-generated by Manim
    videos/script/480p15/

Creative Direction

A lookup table. Do not read it all; find the row that applies to you.

Color Palettes

PaletteBackgroundPrimarySecondaryAccentUse case
Classic 3B1B#1C1C1C#58C4DD (BLUE)#83C167 (GREEN)#FFFF00 (YELLOW)General math/CS
Warm academic#2D2B55#FF6B6B#FFD93D#6BCB77Approachable
Neon tech#0A0A0A#00F5FF#FF00FF#39FF14Systems, architecture
Monochrome#1A1A2E#EAEAEA#888888#FFFFFFMinimalist

Animation Speed

Contextrun_timeself.wait() after
Title/intro appear1.5s1.0s
Key equation reveal2.0s2.0s
Transform/morph1.5s1.5s
Supporting label0.8s0.5s
FadeOut cleanup0.5s0.3s
"Aha moment" reveal2.5s3.0s

Typography Scale

RoleFont sizeUsage
Title48Scene titles, opening text
Heading36Section headers within a scene
Body30Explanatory text
Label24Annotations, axis labels
Caption20Subtitles, fine print

Fonts

Use monospace fonts for all text. Manim's Pango renderer produces broken kerning with proportional fonts at all sizes. See references/visual-design.md for full recommendations.

Python5 lines
MONO = "Menlo"  # define once at top of file

Text("Fourier Series", font_size=48, font=MONO, weight=BOLD)  # titles
Text("n=1: sin(x)", font_size=20, font=MONO)                  # labels
MathTex(r"\nabla L")                                            # math (uses LaTeX)

Minimum font_size=18 for readability.

Per-Scene Variation

Never use identical config for all scenes. For each scene:

  • Different dominant color from the palette
  • Different layout — don't always center everything
  • Different animation entry — vary between Write, FadeIn, GrowFromCenter, Create
  • Different visual weight — some scenes dense, others sparse

Workflow

Explains the idea itself. Read it slowly; the later sections build on it.

Step 1: Plan (plan.md)

Before any code, write plan.md. See references/scene-planning.md for the comprehensive template.

Step 2: Code (script.py)

One class per scene. Every scene is independently renderable.

Python16 lines
from manim import *

BG = "#1C1C1C"
PRIMARY = "#58C4DD"
SECONDARY = "#83C167"
ACCENT = "#FFFF00"
MONO = "Menlo"

class Scene1_Introduction(Scene):
    def construct(self):
        self.camera.background_color = BG
        title = Text("Why Does This Work?", font_size=48, color=PRIMARY, weight=BOLD, font=MONO)
        self.add_subcaption("Why does this work?", duration=2)
        self.play(Write(title), run_time=1.5)
        self.wait(1.0)
        self.play(FadeOut(title), run_time=0.5)

Key patterns:

  • Subtitles on every animation: self.add_subcaption("text", duration=N) or subcaption="text" on self.play()
  • Shared color constants at file top for cross-scene consistency
  • self.camera.background_color set in every scene
  • Clean exits — FadeOut all mobjects at scene end: self.play(FadeOut(Group(*self.mobjects)))

Step 3: Render

Shell2 lines
manim -ql script.py Scene1_Introduction Scene2_CoreConcept  # draft
manim -qh script.py Scene1_Introduction Scene2_CoreConcept  # production

Step 4: Stitch

Shell5 lines
cat > concat.txt << 'EOF'
file 'media/videos/script/480p15/Scene1_Introduction.mp4'
file 'media/videos/script/480p15/Scene2_CoreConcept.mp4'
EOF
ffmpeg -y -f concat -safe 0 -i concat.txt -c copy final.mp4

Step 5: Review

Shell1 line
manim -ql --format=png -s script.py Scene2_CoreConcept  # preview still

Critical Implementation Notes

Explains the idea itself. Read it slowly; the later sections build on it.

Raw Strings for LaTeX

Python3 lines
# WRONG: MathTex("\frac{1}{2}")
# RIGHT:
MathTex(r"\frac{1}{2}")

buff >= 0.5 for Edge Text

Python1 line
label.to_edge(DOWN, buff=0.5)  # never < 0.5

FadeOut Before Replacing Text

Python1 line
self.play(ReplacementTransform(note1, note2))  # not Write(note2) on top

Never Animate Non-Added Mobjects

Python2 lines
self.play(Create(circle))  # must add first
self.play(circle.animate.set_color(RED))  # then animate

Performance Targets

Explains the idea itself. Read it slowly; the later sections build on it.

QualityResolutionFPSSpeed
-ql (draft)854x480155-15s/scene
-qm (medium)1280x7203015-60s/scene
-qh (production)1920x10806030-120s/scene

Always iterate at -ql. Only render -qh for final output.

References

A lookup table. Do not read it all; find the row that applies to you.

FileContents
references/animations.mdCore animations, rate functions, composition, .animate syntax, timing patterns
references/mobjects.mdText, shapes, VGroup/Group, positioning, styling, custom mobjects
references/visual-design.md12 design principles, opacity layering, layout templates, color palettes
references/equations.mdLaTeX in Manim, TransformMatchingTex, derivation patterns
references/graphs-and-data.mdAxes, plotting, BarChart, animated data, algorithm visualization
references/camera-and-3d.mdMovingCameraScene, ThreeDScene, 3D surfaces, camera control
references/scene-planning.mdNarrative arcs, layout templates, scene transitions, planning template
references/rendering.mdCLI reference, quality presets, ffmpeg, voiceover workflow, GIF export
references/troubleshooting.mdLaTeX errors, animation errors, common mistakes, debugging
references/animation-design-thinking.mdWhen to animate vs show static, decomposition, pacing, narration sync
references/updaters-and-trackers.mdValueTracker, add_updater, always_redraw, time-based updaters, patterns
references/paper-explainer.mdTurning research papers into animations — workflow, templates, domain patterns
references/decorations.mdSurroundingRectangle, Brace, arrows, DashedLine, Angle, annotation lifecycle
references/production-quality.mdPre-code, pre-render, post-render checklists, spatial layout, color, tempo

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Creative Divergence (use only when user requests experimental/creative/unique output)

Explains the idea itself. Read it slowly; the later sections build on it.

If the user asks for creative, experimental, or unconventional explanatory approaches, select a strategy and reason through it BEFORE designing the animation.

  • SCAMPER — when the user wants a fresh take on a standard explanation
  • Assumption Reversal — when the user wants to challenge how something is typically taught

SCAMPER Transformation

Take a standard mathematical/technical visualization and transform it:

  • Substitute: replace the standard visual metaphor (number line → winding path, matrix → city grid)
  • Combine: merge two explanation approaches (algebraic + geometric simultaneously)
  • Reverse: derive backward — start from the result and deconstruct to axioms
  • Modify: exaggerate a parameter to show why it matters (10x the learning rate, 1000x the sample size)
  • Eliminate: remove all notation — explain purely through animation and spatial relationships

Assumption Reversal

  1. List what's "standard" about how this topic is visualized (left-to-right, 2D, discrete steps, formal notation)
  2. Pick the most fundamental assumption
  3. Reverse it (right-to-left derivation, 3D embedding of a 2D concept, continuous morphing instead of steps, zero notation)
  4. Explore what the reversal reveals that the standard approach hides