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Creative Ideation

Creative Ideation: مهارة ينشرها SHL0MS. يوفّر السجل أمر تثبيت جاهزًا يظهر في هذه الصفحة. الرخصة MIT. الإصدار الموثّق 2.1.0. تُفعَّل بأمر `hermes skills install creative-ideation` بعد مراجعة ما تطلبه. تدعم: linux، macos، windows.

CreativeIdeationBrainstormingMethodsInspirationOptionalHermes skill
آخر تحقق من السجل2026-08-18v2.1.0SHL0MS
افتح المصدر الأصلي ↗Read in English
المعنى ببساطة

ماذا يضيف إلى Hermes؟

Creative Ideation: مهارة ينشرها SHL0MS. يوفّر السجل أمر تثبيت جاهزًا يظهر في هذه الصفحة. الرخصة MIT. الإصدار الموثّق 2.1.0. تُفعَّل بأمر hermes skills install creative-ideation بعد مراجعة ما تطلبه. تدعم: linux، macos، windows.

Creative Ideation هي مهارة مرتبطة بمجال التصميم والوسائط. يضيف أدوات لإنشاء أو قراءة أو تعديل وسائط مثل التصميم والصورة والصوت والفيديو.

هذا تفسير مبسّط مبني على وصف الناشر. أبقينا الوصف الإنجليزي بجانبه حتى تستطيع مقارنة المعنى بالمصدر.

استخدمه عندما

استخدمه عندما يكون هدفك واضحًا في التصميم والوسائط وتستطيع تحديد البيانات والأفعال التي يحتاجها فقط.

لا تحتاجه عندما

لا تضفه لمجرد التجربة إذا كان لديك طريق أبسط داخل Hermes، أو إذا لم تستطع مراجعة المصدر والصلاحيات.

لمن يناسب؟

مناسب لمن يريد طريقة عمل قابلة للتكرار داخل Hermes.

أول اختبار آمن

ابدأ بأصل تجريبي، واطلب نسخة جديدة بدل تعديل الملف الأصلي حتى تتأكد من النتيجة.

الوصف الأصلي من الناشر، من دون ترجمة تغيّر المعنى

Generate ideas via named methods from creative practice

✓
مصدر البيانات

فُهرس هذا الإدخال من Hermes Optional Skills. الشرح العربي يفسّر النوع والمجال ولا يضيف وظيفة غير مذكورة في المصدر.

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مراجعة الأمان

المصدر رسمي أو خضع لمراجعة تحريرية، لكن ذلك لا يغني عن مراجعة الصلاحيات والإصدار.

مسار تثبيت آمن

افحص، ثبّت، ثم اختبر.

  1. 01
    افتح المصدر

    طابق اسم الناشر والرخصة والوصف مع حاجتك، وراجع آخر تحديث فعلي.

  2. 02
    راجع الصلاحيات والأسرار

    لا تلصق قيمة سر داخل الموقع. استخدم أسماء متغيرات البيئة وامنح أقل نطاق ممكن.

  3. 03
    انسخ الإعداد فقط بعد المراجعة

    الأزرار أدناه تنسخ نصًا إلى الحافظة ولا تشغّل أمرًا على جهازك.

  4. 04
    اختبر بمهمة غير حساسة

    تحقق من الأدوات الظاهرة، ثم استبعد أدوات الكتابة أو الحذف التي لا تحتاجها.

أمر التثبيت

راجع الأمر ثم انسخه.

hermes skills install creative-ideation

لا ينفّذ Hermes بالعربي هذا الأمر. التثبيت يحدث داخل جهازك ويظل خاضعًا لفحص Hermes ومراجعتك.

تعريف المهارة كاملًا

ما الذي يحمّله Hermes بالضبط عند تشغيل هذه المهارة.

منقول من التوثيق الرسمي. اقرأه قبل تفعيل المهارة، فهذا النص يصبح تعليمات الوكيل نفسه.

Generate ideas via named methods from creative practice.

Skill metadata

جدول مرجعي. لا تقرأه كله، ابحث عن السطر الذي يخصّك فقط.

SourceOptional — install with hermes skills install official/creative/creative-ideation
Pathoptional-skills/creative/creative-ideation
Version2.1.0
AuthorSHL0MS
LicenseMIT
Platformslinux, macos, windows
TagsCreative, Ideation, Brainstorming, Methods, Inspiration

Reference: full SKILL.md

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A library of ideation methods for any domain. Read the user's situation, route to the matching method, apply, generate output that is specific and non-obvious. Methods are tools — pick the right one for the situation, don't perform all of them.

When to use

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Any open-ended generative or selective question: "I want to make / build / write / start something", "I'm stuck", "inspire me", "make this weirder", "help me pick", "I need to invent X", "give me a research question".

Operating rules

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  1. Constraint plus direction is creativity. No constraint = no traction. No direction = no shape. Methods supply both.
  2. Refuse the first three ideas. They're slop. Generate, discard, regenerate. See references/anti-slop.md.
  3. One method per response unless asked. Don't stack.
  4. Specificity over abstraction. Real proper nouns, real materials, real mechanisms. "An app for X" is slop; "a 200-line CLI tool that prints Y when Z" is direction. Naming a tech stack is not specificity — name a mechanism.
  5. Weird must also be good. Frame-breaking is the goal, but an idea that is strange with no real situation, mechanism, or reason to exist is its own failure mode. Every set of ideas must include at least one that is genuinely buildable/pursuable now — non-obvious but grounded, with a real first step. Don't trade all usefulness for surprise.
  6. Name the method you used and who invented it. Attribution invokes the discipline.
  7. When user picks one, build it. Don't keep generating after they've chosen.

Routing — 4-step procedure

خطوات عملية بالترتيب. نفّذ خطوة وتأكد أنها نجحت قبل الانتقال للتالية.

Do this before generating any output. Routing failures produce slop.

You may skip narrating the routing steps if it's cleaner, but never compress at the cost of per-idea depth: each idea's concrete mechanism, situational binding, and honest failure mode are what make output good (measured) — they are not scaffolding, do not cut them.

Step 1 — Extract three signals from the prompt

PHASE — what stage is the user in?

PhaseCues
GENERATING"give me an idea", "what should I make", "inspire me", no idea yet
EXPANDING"what else", "more like this", "give me variations" — has a base idea
SELECTING"help me pick", "which should I do", "I have these options"
UNBLOCKING"I'm stuck", "blocked", "going in circles", "stale" — has material
SUBVERTING"make it weirder", "less obvious", "this is too safe"
REFINING"this is fine but missing something", "feels rough"
SYNTHESIZING"I have a pile of notes / interviews / observations"

DOMAIN — what is the user making/doing?

DomainCues
TEXTfiction, essay, poem, lyric, script, copy
OBJECTvisual art, music, sound, performance, installation, sculpture
ARTIFACTsoftware, hardware, mechanism, device
SYSTEMorg, civic, institution, ecology, community
SELFlife decision, career, personal practice
RESEARCHpaper, thesis, scholarly question
PRODUCTbusiness, market, service

SPECIFICITY — how much constraint is in the prompt?

LevelCues
NONE"I'm bored", "inspire me" — no domain, no project
DOMAIN"I want to write something" — knows the field, no project
PROJECT"I'm working on this specific X"
PROBLEM"I have this specific friction within X"

Step 2 — Apply overrides (highest priority, fire first)

Override rules beat the routing table:

  • Mood signal — user says "weird", "strange", "surprising", "less obvious", "more interesting" → references/methods/lateral-provocations.md or references/methods/pataphysics.md, regardless of domain.
  • User names a method — use it.
  • User asks for a method recommendation ("which method") → surface 2–3 candidates with one-line each, ask which to apply. Don't silently default.
  • High-slop terrain — "AI ideas", "startup ideas", "habit tracker", "productivity / wellness / fitness / food / travel app" → force references/methods/lateral-provocations.md or references/methods/pataphysics.md over the obvious method. Refuse the first 5 ideas, not 3.

Step 3 — Route by phase first, then domain

By phase (applies regardless of domain):

PhaseDefault route
GENERATING + SPECIFICITY=NONEreferences/full-prompt-library.md General section (constraint dispatch)
GENERATING + DOMAIN knownroute by domain (next table)
EXPANDINGreferences/methods/scamper.md
SELECTINGreferences/methods/premortem-and-inversion.md (or references/methods/compression-progress.md for upside)
UNBLOCKINGreferences/methods/oblique-strategies.md
SUBVERTINGreferences/methods/lateral-provocations.md (fallback references/methods/pataphysics.md)
REFINING (text)references/methods/defamiliarization.md
REFINING (other)references/methods/creative-discipline.md (Tharp's spine)
SYNTHESIZINGreferences/methods/affinity-diagrams.md
Volume needed fastreferences/methods/volume-generation.md

By domain (when GENERATING with DOMAIN known):

DomainDefault route
TEXT — formal / poetryreferences/methods/oulipo.md
TEXT — narrativereferences/methods/story-skeletons.md
TEXT — has source material to remixreferences/methods/chance-and-remix.md
OBJECT (music, visual, performance)references/methods/oblique-strategies.md
OBJECT — physical maker / wants a starting constraintreferences/full-prompt-library.md Physical / object section
ARTIFACT — wants a starting constraintreferences/full-prompt-library.md Software / artifact section
ARTIFACT — engineering invention with parameter conflictreferences/methods/triz-principles.md
ARTIFACT — software architecturereferences/methods/pattern-languages.md
ARTIFACT — has natural-system analogreferences/methods/biomimicry.md
ARTIFACT — accumulated assumptions to questionreferences/methods/first-principles.md
SYSTEM (civic, org, institutional)references/methods/leverage-points.md
SYSTEM — collective / participatoryreferences/full-prompt-library.md Social / collective section
SELF (life, career, what-to-study)references/methods/derive-and-mapping.md
RESEARCH — picking a questionreferences/methods/compression-progress.md
RESEARCH — attacking a known problemreferences/methods/polya.md
PRODUCT (business, service)references/methods/jobs-to-be-done.md
Need to break a frame / find analogyreferences/methods/analogy-and-blending.md

Step 4 — Handle ambiguity and contradiction

  • Multiple paths plausible → pick the one closest to the user's actual phrasing. Don't pick the most interesting method to seem sophisticated.
  • Genuinely ambiguous → ask ONE clarifying question, don't silently guess. Examples: "Are you generating ideas or picking between ones you have?" / "Is this for fiction, essay, or something else?"
  • Signals contradict (e.g., "weird startup ideas" → product domain + weird mood) → stack two methods explicitly. State what you're doing: "Using jobs-to-be-done for the product framing + lateral-provocations to break the obvious shape."
  • No match → constraint dispatch (references/full-prompt-library.md) is the safe fallback.
  • Same question asked again → switch methods. Variation in method = variation in idea distribution.

Anti-default check (run before generating)

  • About to write "Here are 5 ideas:" or a bare numbered list? → STOP. Pick a method first.
  • About to default to generic LLM-mode brainstorming? → STOP. Pick a path above.
  • Output looks like what an unrouted LLM would produce? → routing failed, redo.

The default LLM mode is exactly what this skill exists to displace. If you generate without routing, you've defeated the skill.

For deeper edge cases (mood signals, stacking, anti-patterns) see references/heuristics.md.

Output format

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For the constraint-dispatch default path:

Text11 سطرًا
## Constraint: [Name] — from [Source]
> [The constraint, one sentence]

### Ideas

1. **[One-line pitch]**
   [2-3 sentences — what specifically is made, why it's interesting]
   ⏱ [weekend/week/month]  •  🔧 [stack/medium/materials]

2. ...
3. ...

For other methods, use the format the method specifies (TRIZ produces a contradiction analysis; OuLiPo produces constrained text; Oblique Strategies produces a single applied card → next move). Don't force every method into the constraint template.

Every idea set, regardless of method:

  • Name the method used. On slop terrain, name the obvious ideas you refused.
  • Give each idea its concrete mechanism and its honest failure mode / tradeoff / who-it's-for. This depth is what makes ideas land — measured, not decorative.
  • Mark at least one idea as the grounded one — buildable/pursuable now, non-obvious but with a real first step. The others can run further toward the strange; this one has to be genuinely doable. Don't let the whole set be weird-but-impractical.

File map

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  • references/full-prompt-library.md — constraint library, sectioned by domain (General, Software, Physical, Social, Lists). Default path for SPECIFICITY=NONE.
  • references/method-catalog.md — one-line summary + when-to-use per method
  • references/heuristics.md — extended decision tree for edge cases
  • references/anti-slop.md — anti-slop rules; apply to every output
  • references/exercises.md — time-boxed exercises (5min / 30min / 1hr / day / week)
  • references/methods/ — 22 named methods, one file each, load only the one you're using

Attribution

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Constraint-dispatch core adapted from wttdotm.com/prompts.html ↗. Methods drawn from primary sources cited in each method file.